Use Vine Whip to clear enemies at close range with 25% less damage received while melee is active. After a Bond, add Harden; equip Assault Vest for more defense.
DetailsSingle matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.
Types
Moves
| Moves | Types | Attack behavior | Damage | Cooldown | Move evolution |
|---|---|---|---|---|---|
| Vine Whip | Grass | Melee arc | 19 | 0.62 s | Power Whip |
| Razor Leaf | Grass | Boomerang | 10 | 0.9 s | Leaf Storm |
| Petal Blizzard | Grass | Orbit | 14 | 0.26 s | Petal Dance |
| Grass Knot | Grass | Persistent aura | 9 | 0.55 s | Frenzy Plant |
Builds
Vine WhipHarden
Razor LeafAgility
Circle enemy groups so Razor Leaf can hit on its outward and return paths. Take the cooldown card for evolution and add Agility after a Bond to move faster.
DetailsVine WhipPetal BlizzardSwords DanceHarden
Start with Vine Whip, then spend three Bonds to combine it with Leaf Storm, Swords Dance and Harden. Use Leftovers and recovery cards for a longer run.
DetailsAn editable starting point: Bulbasaur
Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.
Load in plannerPokémon
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: 89ee17ad
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