Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
GrassNormal×1
GrassFire×0.6
GrassWater×1.6
GrassGrass×0.6
GrassElectric×1
GrassIce×1
GrassFighting×1
GrassPoison×0.6
GrassGround×1.6
GrassFlying×0.6
GrassPsychic×1
GrassBug×0.6
GrassRock×1.6
GrassGhost×1
GrassDragon×0.6
GrassDark×1
GrassSteel×0.6
GrassFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Vine WhipGrassMelee arc190.62 sPower Whip
Razor LeafGrassBoomerang100.9 sLeaf Storm
Petal BlizzardGrassOrbit140.26 sPetal Dance
Grass KnotGrassPersistent aura90.55 sFrenzy Plant
Type Matchup Tool

Builds

Vine WhipHarden

Use Vine Whip to clear enemies at close range with 25% less damage received while melee is active. After a Bond, add Harden; equip Assault Vest for more defense.

Details
Vine WhipPetal BlizzardSwords DanceHarden

Start with Vine Whip, then spend three Bonds to combine it with Leaf Storm, Swords Dance and Harden. Use Leftovers and recovery cards for a longer run.

Details
An editable starting point: Bulbasaur

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →