Single matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.

Types

Attack typeTarget typeEffect
WaterNormal×1
WaterFire×1.6
WaterWater×0.6
WaterGrass×0.6
WaterElectric×1
WaterIce×1
WaterFighting×1
WaterPoison×1
WaterGround×1.6
WaterFlying×1
WaterPsychic×1
WaterBug×1
WaterRock×1.6
WaterGhost×1
WaterDragon×0.6
WaterDark×1
WaterSteel×1
WaterFairy×1

Moves

MovesTypesAttack behaviorDamageCooldownMove evolution
Water GunWaterProjectile140.44 sScald
BubbleWaterRadial burst91 sSurf
Hydro PumpWaterPiercing beam291.5 sHydro Cannon
Aqua RingWaterSupport buff1.60.9 s—
Bubble BeamWaterCone spray60.65 sAqua Tail
Type Matchup Tool

Builds

Water GunAqua Ring

Start with Water Gun and take the attack card for its evolution. Use a Bond to add Aqua Ring for healing in the same slot, and equip Leftovers if you find it.

Details
ConfusionSwords Dance

Use Confusion’s homing projectiles against bosses and take the cooldown card to evolve it. Add Swords Dance after earning a Bond; check the boss’s Psychic resistance.

Details
BubbleAqua Ring

Use Bubble’s radial attacks while collecting mission and rescue rewards. Take the speed card for evolution, add Aqua Ring after a Bond and use Focus Sash when available.

Details
An editable starting point: Squirtle

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: 89ee17ad

Data version →