Kanto · 151 Pokémon · 5★ 1.5% · 70 Tickets

Nine regions have separate pools and pity counters. Rarity is selected first, then a Pokémon from the effective pool; a featured Pokémon has no separate boost in the pinned rules.

RarityProbabilityCountReward
1★45%3515 PokéCoins
2★30%4130 PokéCoins
3★17%3860 PokéCoins
4★6.5%31120 PokéCoins
5★1.5%6300 PokéCoins

Builds

EmberSwords Dance

Upgrade Ember to level 5 and take the attack card to evolve it. After earning a Bond, add Swords Dance to the same slot. Use Quick Claw if you find it.

Details
Water GunAqua Ring

Start with Water Gun and take the attack card for its evolution. Use a Bond to add Aqua Ring for healing in the same slot, and equip Leftovers if you find it.

Details
Vine WhipHarden

Use Vine Whip to clear enemies at close range with 25% less damage received while melee is active. After a Bond, add Harden; equip Assault Vest for more defense.

Details
ConfusionSwords Dance

Use Confusion’s homing projectiles against bosses and take the cooldown card to evolve it. Add Swords Dance after earning a Bond; check the boss’s Psychic resistance.

Details
PsybeamSwords DanceHarden

With Mewtwo unlocked, use two Bonds to combine Psybeam, Swords Dance and Harden in one slot. Add attack, cooldown and defense cards, with Leftovers for recovery.

Details
An editable starting point: Bulbasaur

Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.

Load in planner

Pokémon

Game data & sources

The linked game files show where these stats, costs and rules come from. Updates to the game may change them.

Data version: a9b21f09

Data version →